Tuesday 22 February 2011

task 5

TASK 5

The first game that I play by memory was a group of games on the Super Nintendo Entertainment System or its other name SNES. The group of games where star fox Starwing ,Mario, Donkey Kong , double dragon , killer instinct and a few others. The snes being the first console I had in ways inspired me into future consoles such as playstation one playstation 2 etc

 

Starwing my first snes game had been developed by Nintendo EAD with assistance by Argonaut software, released in 1993 it was the first three dimensional game of its time. Impacting the gaming community making the game a very successful release.



                  
The most memorable game from when I was a child was Heart Of Darknesss, released 1998 by Amazing studio released for Microsoft windows and play station. The whole scenario and storyline attracted me as soon as the opening intro had finished. About a boy Andy who is afraid of the dark with his trusty companioning whiskey (dog) whiskey being warped into a vortex due to the solar eclipse. Andy being a inventor rushes to his treehouse and travels through the vortex using his spaceship that he created. Through the vortex is a new world called the dark plains ruled by the master of darkness with his powers where the dark and shadows come to life. This is what got me fixed on the game the fact that a 10 yr old boy is stuck in a parallel universe his only fear is the dark and that shadows and the night come to life for instance a shadow from a tree can turn in to a hand and attempt to grab you. As well as the gameplay  it is a cinematic platformer .The other memorable parts for the game are the actions that Andy can do, he has the ability to run, jump, walk, climb and do the salto somersault, which lets him hang longer in the air. In addition to this, he can attack or defend by using either a plasma cannon or by throwing magic energy, depending on which section of the game is being played - although in some sections, he is not able to fight at all. The magic energy can be used to grow or destroy trees, and either weapon can be used in numerous ways. Andy can also climb up rocks, swim underwater and perform several other actions. The game is linear, the player spends the game completing puzzles, timing movements, or simply moving in order to get to the next screen. Backtracking to previous screens is rarely required. The game is notable for the number of disturbing ways that Andy can be killed, as with all cinematic platformers. Andy can be crushed, eaten, incinerated, drowned, and even have his back broken in numerous ways and get his head bitten off. Some of his deaths are unnervingly graphic, while others are somewhat cartoony.
 




What do I want from gaming in the future? Maybe something along the lines of the film Gamer using a motion sensor to carry out the actions of the player. For example you would hold a gun how you are suppose to hold a gun same as weaponry. It would feel like you a apart of the game instead of playing the game, bringing a more realistic approach to life combined with fun. But in doing so could maybe encourage violence and crime due to u no how to manually reload a gun or where key to hit someone for a instant knockout. Also nowadays it would be cool that your actions control the storyline just like the ward winning Heavy Rain for playstation 3 but to be added to most games instead of following one storyline you could create a few with different types of ending depending on the path that you choose to take.

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